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MONK -- COMBAT ARTS -- QEYNOS ONLY

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1: Forward Strike
A melee attack that does some extra damage.

1: Taunt
Increases the target's hate towards the fighter.

2: Cold Fist
A high damage melee attack that costs the monk's health instead of power.

3: Focus
Replenishes some of target's health and cures noxious impairments.

4: Stance: Dodging Monkey
Greatly increase defense, deflection, physical and mental damage mitigation at the cost of offensive melee skills and combat attack damage.  This is the monk's primary defensive stance.

4: Stance: Trainee's Blessing
Increases the monk's offensive melee skills and attack speed, at the cost of decreased defense skill.  This is the monk's primary offensive stance.

5: Kick
A kick attack that deals crushing damage to the target.

6: Intervene
Allows the fighter to protect an ally from taking damage, by absorbing some of the damage an ally would otherwise take.

7: Cobra Strike
A melee attack that strikes nearby enemies surrounding the monk, dealing magic damage when they are hit.

8 Beckon
Interrupts and increase the hate of all enemies in an encoutner towards the monk.

9: Stare **
Increase the target's hate towards the monk.  This ability can be used while the monk is stifled or stunned.

9: Swiftness
Increase the attack speed of the group.

10: Patch
Replenishes some of target's health and cures noxious impairments.

10: Power Strike **
A melee attack that deals moderate damage and decreases the target's defense if it hits.

11: Thrust Kick
A powerful kick attack that deals crushing damage and knocks the target down on a successful hit.

12: Martial Focus **
Increases the monk's strength and wisdom.

13: Pouncing Leopard
A melee attack that knocks the enemy down and stuns them for a short duration on a successful hit.

13: Will of the Void **
Dispells hostile mental effects.  This ability can be used while stifled or stunned.

14: Feign Death
Allows the brawler to sometimes trick enemies into thinking that the brawler is dead.

15: Focused Strike
A melee attack that does some extra damage.

15: Thundering Hand
For a short duration, the monk's fists become energized with static, unleashing magic damage with every successful melee hit for up to 8 attacks.

16: Body like Water
Greatly increases defense, deflection, physical and mental damage mitigation at the cost of offensive melee skills and combat attack damage.  This is the monk's primary defensive stance.

17: Freezing Fist
A high damage melee attack that costs the monk's health instead of power.

17: Staring Threat
Increases the target's hate towards the monk.  This ability can be used while the monk is stilfed or stunned.

18: Martial Order
Grants the monk a chance to shield an ally from melee attacks, by allowing the target a chance to use the monk's avoidance check after their own avoidance check fails.  This also increase the monk's deflection skill.

19: Mantis Jabs
Launches a flurry of attacks.

19: Roundhouse Kick
A melee attack that deals moderate slashing damage.

20: Goading Gesture (Splitpaw)
Increases your hate level with the target, with a chance at double the amount of hate increase

20: Intercept
Allows the fighter to protect an ally from taking damage, by absorbing some of the damage an ally would otherwise take

20: Mend
Heals a percentage of target's health.

21: Sparking Cobra **
A melee attack that strikes all nearby enemies surrounding the monk, dealing magic damage when they are hit

21: Stance: Tranquil Blessing
Increases the monk's offensive melee skills and attack speed, at the cost of decreased defense and parry skill. This is the monk's primary offensive stance

22: Hand Clap **
Interrupts and increases the hate of all enemies in an encounter towards the monk.

22: Swooping Dragon
A flying kick attack that deals additional heat damage over time on the target.

23: Wisdom of Zephyl **
Increases the attack speed of the group.

24: Grappling Bear **
A melee attack that deals moderate damage and decreases the target's defense if it hits.

24: Wind Walk
Allows a monk to travel invisibly until the monk is drained of power.

25: Rescue
Greatly increases the target's hate towards the fighter.

25: Plodding Tortoise
A powerful kick attack that deals crushing damage and knocks the target down on a successful hit.

26: Face of the Mountain
Increases slashing, piercing, and crushing resistance and roots the monk in place

26: Karmic Focus
Increases the monk's strength and wisdom.

27: Rushing Bear
A melee attack that knocks the enemy down and stuns them for a short duration on a successful hit.

27: Will of the Serpent
Dispels hostile mental and noxious effects on the monk. This ability can be used while stifled or stunned.

28: Play Dead
Allows the brawler to sometimes trick enemies into thinking that the brawler is dead.

28: Dragon Stance
Every attack the monk makes has a chance to increase hate with the attacked target.

29: Jolting Hand
For a short duration, the monk's fists become energized with static, unleashing magic damage with every successful melee hit for up to 8 attacks

29: Pouncing Tiger
A melee attack that does some extra damage.

30: Stance: Sweeping Crane
Greatly increases defense, deflection, physical and mental damage mitigation at the cost of offensive melee skills and combat attack damage. This is the monk's primary defensive stance

30: Winters Talon
A flying kick attack that freezes the opponent on a successful hit.

31: Silent Threat **
Increases the target's hate towards the monk. This ability can be used while the monk is stifled or stunned.

31: Stumbling Boar
A high damage melee attack that costs the monk's health instead of power.

32: Everburning Flame **
Increases the monk's attack rate at the cost of slowly draining health.

32: Martial Discipline **
Grants the monk a chance to shield an ally from melee attacks, by allowing the target a chance to use the monk's avoidance check after their own avoidance check. This also increases the monk's deflection skill

33: Darting Sparrow **
Launches a flurry of attacks.

33: Swooping Hawk
A melee attack that deals moderate slashing damage.

34: Compress
Heals a percentage of target's health.

34: Intercede
Allows the fighter to protect an ally from taking damage, by absorbing some of the damage an ally would otherwise take

35: Devastation Fist
Deals a devastating strike that will instantly kill weaker enemies while leaving the Brawler in a stifled state for a bit after dealing the devastating blow. Stronger NPCs are immune to this combat art.

35: Stance: Whispering Blessing
Increases the monk's offensive melee skills and attack speed, at the cost of decreased defense and parry skill. This is the monk's primary offensive stance

35: Swooping Eagle
A melee attack that strikes all nearby enemies surrounding the monk, dealing magic damage when they are hit

36: Diving Dragon
A flying kick attack that deals additional heat damage over time on the target.

36: Focus Energy
Interrupts and increases the hate of all enemies in an encounter towards the monk.

37: Quiet Purity
Increases the attack speed of the group.

38: Striking Cobra
A melee attack that deals moderate damage and decreases the target's defense if it hits.

39: Biting Mantis
A powerful kick attack that deals crushing damage and knocks the target down on a successful hit.

40: Control Breathing
Increases the monk's strength and wisdom.

40: Stone Stance
Stuns the monk in place while greatly increasing trauma mitigation.

40: Walk Like Mountain
Increases slashing, piercing, and crushing resistance and roots the monk in place

41: Charging Tiger
A melee attack that knocks the enemy down and stuns them for a short duration on a successful hit.

41: Will of the Wind **
Dispels hostile mental, noxious and elemental effects on the monk. This ability can be used while stifled or stunned

42: Stop Heart
Allows the brawler to sometimes trick enemies into thinking that the brawler is dead.

42: Dragon Advance **
Every attack the monk makes has a chance to increase hate with the attacked target.

43: Shocking Hand **
For a short duration, the monk's fists become energized with static, unleashing magic damage with every successful melee hit for up to 8 attacks

43: Waking Dragon
A melee attack that does some extra damage.

44: Icy Talon **
A flying kick attack that freezes the opponent on a successful hit.

44: Stance: Spider Stance
This stance combines some of the elements from the monk's primary offensive and defensive stances, granting increased physical damage mitigation, deflection and offense skill, and attack speed

44: Stance: Winding Dragon
Greatly increases defense, deflection, physical and mental damage mitigation at the cost of offensive melee skills and combat attack damage. This is the monk's primary defensive stance

45: Freezing Palm
A high damage melee attack that costs the monk's health instead of power.

45: Infuriating Calm
Increases the target's hate towards the monk. This ability can be used while the monk is stifled or stunned.

46: Everburning Fire
Increases the monk's attack rate at the cost of slowly draining health.

46: Transcendent Vision
Grants the monk a chance to shield an ally from melee attacks, by allowing the target a chance to use the monk's avoidance check after their own avoidance check. This also increases the monk's deflection skill

47: Diving Phoenix
A melee attack that deals moderate slashing damage.

47: Lunging Mongoose
Launches a flurry of attacks.

48: Heal
Heals a percentage of target's health.

49: Stance: Halcyon Blessing
Increases the monk's offensive melee skills and attack speed, at the cost of decreased defense and parry skill. This is the monk's primary offensive stance

49: Storming Hydra
A melee attack that strikes all nearby enemies surrounding the monk, dealing magic damage when they are hit

50: Agitate Spirit **
Interrupts and increases the hate of all enemies in an encounter towards the monk.

50: Flying Dragon
A flying kick attack that deals additional heat damage over time on the target.

50: Silent Palm
A powerful attack that stifles the target for a short duration. Every time the target takes damage, there is a small chance the stifle effect will break early

51: Calm Tranquility **
Increases the attack speed of the group.

52: Lunging Cobra
A melee attack that deals moderate damage and decreases the target's defense if it hits.

52: Outward Calm
Allows the monk to ward non-physical sources of damage for a short duration.

53: Swooping Crane **
A powerful kick attack that deals crushing damage and knocks the target down on a successful hit.

54: Boulder Stance
Stuns the monk in place while greatly increasing trauma mitigation.

54: Inner Calm **
Increases the monk's strength and wisdom.

54: Skin Like Mountain
Increases slashing, piercing, and crushing resistance and roots the monk in place

55: Stalking Leopard
A melee attack that knocks the enemy down and stuns them for a short duration on a successful hit.

55: Tsunami
For a brief moment the monk will be able to riposte all melee damage from the front, and parry all damage from behind.

55: Will of the Sky
Dispels hostile mental, noxious and elemental effects on the monk. This ability can be used while stifled or stunned

56: Stilled Life
Allows the brawler to sometimes trick enemies into thinking that the brawler is dead.

56: Storm Stance
Every attack the monk makes has a chance to increase hate with the attacked target.

57: Rumbling Wyrm
A melee attack that does some extra damage.

57: Storming Palm
For a short duration, the monk's fists become energized with static, unleashing magic damage with every successful melee hit for up to 8 attacks

58: Arctic Talon
A flying kick attack that freezes the opponent on a successful hit.

58: Fall of the Phoenix
Allows the monk to sometimes trick enemies into thinking that the entire group is dead.

58: Stance: Black Widow Stance
This stance combines some of the elements from the monk's primary offensive and defensive stances, granting increased physical damage mitigation, deflection and offense skill, and attack speed

58: Stance: Coiling Serpent
Greatly increases defense, deflection, physical and mental damage mitigation at the cost of offensive melee skills and combat attack damage. This is the monk's primary defensive stance

59: Frozen Palm
A high damage melee attack that costs the monk's health instead of power.

59: Infuriating Tranquility
Increases the target's hate towards the monk. This ability can be used while the monk is stifled or stunned.

60: Everburning Blaze
Increases the monk's attack rate at the cost of slowly draining health.

60: Tranquil Vision
Grants the monk a chance to shield an ally from melee attacks, by allowing the target a chance to use the monk's avoidance check after their own avoidance check. This also increases the monk's deflection skill

61: Leaping Tiger  
A melee attack that deals moderate slashing damage. 

63: Cresent Strike  
A melee attack that strikes nearby enemies surrounding the monk, dealing magic damage when they are hit. 

63: Quiescent Blessing 
Increases the monk's offensive melee skills and attack speed, at the cost of decreased defense skill. This is the monk's primary offensive stance. 

64: Challenge 
Interrupts and increases the hate of all enemies in an encounter towards the monk. 

64: Soaring Dragon  
A flying kick that deals additional heat damage over time on the target. 

65: Dragonbreath  
Spits fie in a frontal arc, dealing heat damage over time every second. Casting times are slowed by anyone affected by this attack. 

65: Swift Calm  
Increases the attack speed of the group. 

66: Punishing Cobra  
A melee attack that deals moderate damage and decreases the target's defense if it hits. 

67: Soaring Eagle  
A powerful kick attack that deals crushing damage and knocks the target down on a successful hit. 

68: Focal Serenity 
Increases the monk's strength and wisdom. 

68: Mountain Stance   
Stuns the monk in place while greatly increasing trauma mitigation. 

68: Spirit Like Mountain  
Increases slashing, piercing, and crushing resistance and roots the monk in place. 

69: Assailing Jaguar  
A melee attack that knocks the enemy down and stuns them for a short duration on a successful hit. 

69: Will of the Heavens  
Dispels hostile mental, noxious, and elemental effects on the monk. This spell can be used while stifled or stunned. 

70 Last Breath  
Allows the monk to sometimes trick enemies into thinking that the monk is dead. 

70: Silencing Palm  
A powerful attack that stifles the target for a short duration. Every time the target takes damage, there is a small chance the stifle effect will break early. 

70: Storm Advance  
Every attack the monk makes has a chance to increase hate with the attacked target. 

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** Master II Upgrade Choices

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